KAORI
Below is a list of blend shapes.
Below is a breakdown of how characters are developed at Enter Yes. This process is designed to be as efficient as possible, allowing users to create high-fidelity characters at the lowest possible production cost.
The current workflow is built around Autodesk Maya. However, we are continually updating this pipeline with new scripts and improvements and plan to migrate key techniques to other software platforms in the future.
Blend Shapes
To access the tools required to use the Kaori workflow effectively in Maya, you can download the Maya shelf from the link below.
HEAD_mesh
This is the first head you need. It must be named HEAD_mesh and can take any shape or form required for your character. However, if you plan to control the mouth, you must leave it slightly open.
HEAD_mesh